Find out what The Legend of Zelda could look like using one of the best gaming engines around.
Nintendo’s The Legend of Zelda series has sported many looks. The original’s 8-bit. Ocarina of Time’s 64-bit. The cartoony cel shading of The Wind Waker. Now one person took it upon themselves to show what the popular action-adventure series could look using the power of the Unreal Engine.
Michael Eurek spent “several months” building the Temple of Time from The Legend of Zelda: Ocarina of Time, using Unreal Engine 4, the 3D animation software Maya, and both digital art suites Z-brush and Photoshop. And from the looks of it, the results are quite impressive. Michael’s efforts nail down all the classic Legend of Zelda trappings in his rebuild beautify, and even features the most prized possession of any true hero, the Master Sword.
Perhaps one day Nintendo will create a Zelda game to this insane level of graphical bliss (I mean, that Wii U demo looked pretty rad, right?), but until then Michael has the glimpse of something quite amazing. Check it out!
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