Nintendo Power reveals (almost) all about the forthcoming Castlevania: Lords of Shadow – Mirror of Fate for the Nintendo 3DS.
If Nintendo had any plans for springing a new Nintendo 3DS Castlevania on its unsuspecting masses during next week’s E3, Nintendo Power might have just “El Kabong-ed” that idea with the June edition of its publication, which was just ousted by GoNintendo, along with some keen details about the game in question to share.
The game is called Castlevania: Lords of Shadow – Mirror of Fate, and as the middle “Lords of Shadow” part in that silly, needlessly long title implies, this upcoming 3DS title follows in lock step with the 2010′ PS3/Xbox 360 reboot of Konami’s famed Castlevania series by Spanish developer, MercurySteam (who are reportedly working on this game, too.)
I believe that’s supposed to be Trevor Belmont in the image above, fully decked in his, umm, David Bowe costume? Uh, good look, I guess. Anyway, there’s more info to be had than just that cover, as we go over what else was gained from June’s Nintendo Power:
- It stars both Trevor Belmont (a different Trevor from previous installments), who wields Lords of Shadow’s Combat Cross, and his descendent, Simon Belmont, armed with the fabled Vampire Killer whip.
- Game play in Mirror of Fate stretches across time, and has deep combat mechanics.
- Graphically, Mirror of Fate features polygon-based graphics, but plays primarily in 2D and 2.5D, with the occasional shift into a fully 3D environment.
- Lords of Shadow had an emphasis on combat and action, while Mirror of Fate will encourage nonlinear exploration and discovery.
- As Mirror of Fate progresses, you’re able to switch between four characters (we know about Trevor and Simon, but the other two are unknown for now) at predetermined points and work through Dracula’s castle during different time periods.
- Each of the four characters boasts different abilities, and even though they’re exploring the same castle, there are marked differences between their experiences; some paths may be closed off to characters that can’t double-jump, and so forth.
- Simon Belmont can use throwing axes and burning oil assist weapons like of Castlevania’s of past, and also summon mystical guardians to aid in fighting or protection.
- Mirror of Fate uses the touch screen to leave notes for yourself and mark places you would like to re-visit later; there’s even 3DS’ SpotPass and StreetPass functionality too.
That’s all for now about Mirror of Fate, but word on the says that a launch trailer might drop in the next couple of days, and if not, surely at E3 2012. Frankly, I wasn’t that big on Lords of Shadow… Yes, I’m going to say that it felt completely nothing like “Castlevania” as the reason why this was. Hey though, I’m mostly open to anything with the words “Castlevania” on it, so I’ll keep my spirits up till I see footage of it.
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