Disney’s Tactile Brush May Allow You to Feel Video Games

If you’ve ever wanted more physical feedback from your video games, it just might be Disney that’s responsible for making it a reality. The 3D revolution seems to be the current trend, but technology such as the Wii remotes, Microsoft’s Kinect, and Playstation’s Move all show that, for the most part, consumers wish to interact more with their video games. Force feedback has also been around for some time, becoming more mainstream around the time of the Nintendo 64’s Rumble Pak. This add-on shook the controller considerably, giving players some level of feedback when their character is shot in an MMO or when their car is struck in a racing game. We’ve also seen newer force feedback technology, such as the Mini Gaming Chair or the incredible XIO Gaming Exoskeleton. Technabob has made us aware of some really amazing new tech, courtesy of Disney, which just may find itself as the newest trend in gaming peripherals. Disney Tactile Brush Disney’s interest in this technology (which they dub the Tactile Brush) may be its future use in their theme parks; one can definitely imagine technology like this being added to their rides to further immerse visitors into attractions such as the Haunted Mansion. This seat backing features twelve vibrating motors, which can be activated in various ways in order to provide specific kinds of feedback. In the images, you can see how the chair’s motors can work to give directional responses to things such as collisions or explosives. Even more impressive is the idea of simulating G-forces, making you feel as if you’re really being pulled left or right while you squeal around the corners in a racing game. On a more finesse level, Ali Israr and Ivan Poupyrev of Disney Research Pittsburgh claim this system can even allow the user to feel the sensation of water or rain running down their back. If true, something like this could add an extra dimension to the video game playing experience, one which may prove even more compelling than the visual third dimension.